20-05-2019, 03:58 AM
(14-05-2019, 02:36 AM)Morten St. George Wrote: You are not allowed to view links. Register or Login to view.In their secret communications, the decoders of the VMS verify that "bruine" in V-35 and "bruyne" in VI-37 are both correct. This is how they did it:
Counting the first three cardinal numbers (excluding the ordinals) we get "eight" plus "Twenty" plus "nyne" (with a y) equals 37, ie. VI-37 where "bruine" is spelled "bruyne". Counting the last three cardinal numbers we get "nine" (with an i) plus "Twenty" plus "six" equals 35, ie. V-35 where "bruine" is spelled "bruine".
Conclusion: For whatever type of encoding employed in the VMS, the decoders, in their output, were clearly able to distinguish an "i" from a "y".
Please excuse me for responding to my own post!
As far as I was aware, the y's and i's back in those days were fully interchangeable. Then, why in the world did they concoct this utterly ridiculous Last Will and Testament just to emphasize that there is a difference between a "y" and an "i". Find the answer to that and you could be well on your way to breaking the code.
And I think I found the answer. For the fourth letter of "bruyne", the compass had to have landed on Yalgal, Yryston, Yaua, Yestra, Ye, or Ydardycon (I see that Brumbaugh interpreted the "michiton" on You are not allowed to view links. Register or Login to view. as "michi con" which allows me to suggest "mich(el) (ydard)icon"!).
Meanwhile, for the fourth letter of "bruine", the compass had to have landed on "Ioth". There are no other possibilities for the "i". And that explains how the same word got consistently spelled "bruyne" in one place and "bruine" in another.
For those of you who have no idea what I am talking about, check out the following divinity wheel:
![[Image: img-medieval-wheel.jpg]](http://manuscrit-de-voynich.com/img-medieval-wheel.jpg)
Ironically, in this particular depiction, Ioth is spelled "y" but I can assure you that Ioth is spelled "i" in other medieval texts. You see Ioth (as y) here in the upper right, between Adon (a) and Quyesteron (q).
Like EVA, they used dots to represent blank spaces and you see two of them on top of the wheel. The "h" stands for "Ha". It could be where the "allar" marginalia of You are not allowed to view links. Register or Login to view. picks up the silent "h". Note also that the second word after "allar" begins with "h" perhaps as a reminder to stick one in front of "allar", giving us "hallar", the Spanish word for "to find", and indeed we found Ioth.
Let's now look at the VMS wheels:
![[Image: img-vms-wheel-f57v.jpg]](http://manuscrit-de-voynich.com/img-vms-wheel-f57v.jpg)
The second circle from the top is filled with four sets of 17 glyphs, making a total of 68. The sequence is broken with " || " which with view to the divinity wheel can be replaced with "_ h a _" (where the underscores represents a blank space ie. word separators). This brings the number of characters up to 72, the same as the number of names (letters) on the divinity wheel from the first dot all the way around the circle to the second dot.
The VMS wheels have two sets of four pointers: four arms pointing in opposite directions and four scribbles extending from the central flower. The medieval divinity wheel likewise has two sets of four pointers: four outer points marked with a Maltese cross and four corners of the inner heptagon marked with a darkened bar.
Let's suppose, just for the fun of it, that the 72 Latin letters go above the 72 characters of the VMS alphabet wheel, and that a line of VMS text drawn from quire 20 (recall that the marginalia gave us a Rosetta Stone to work with) goes below the alphabet wheel. Many or most of the quire 20 lines have some 60 to 70 characters and will take up most of the distance around the circle. The circle holding the quire 20 text and the circle holding the alphabet glyphs then rotate or oscillate, maybe in opposite directions, maybe only one position at a time. Then, when a pointer strikes a glyph from the quire 20 line at a point where it matches the same glyph on the alphabet wheel just above it, we pick up the Latin letter just above the alphabet-wheel glyph and so on around the circles. Note that several of the 17 glyphs on the alphabet wheel are rarely used in quire 20 so matches will not be as frequent as one might think but they will certainly occur.
I view the discovery of Ioth as a major breakthrough, potentially cutting down decoding time from years to a matter of months or even weeks. Granted that you guys pushed me into discovering Ioth, if this decoding effort turns out to be successful, I suggest that we promote it to the world media as a Voynich Ninja group accomplishment.