14-10-2019, 04:32 AM
The world of "AI" is not as "I" as people may think.
The creators of the Google Go-playing software AlphaGo admitted that there wasn't a lot of AI in it, that it's mostly brute force... a lot of capturing of games and consequent databasing of that information, with lookups of the kinds of moves that pros make in those situations.
It can be useful. For example, in visual imagery, software can be trained to make better guesses, but it's almost always with a human sitting there with the software saying, "No, that's not a good guess, try something different. Yes, that's a better guess, try more of that kind..."
I'm particularly interested in AI—it's what I was studying in my graduate work (AI as it relates to the analysis and generation of visual imagery), and I think there's fantastic potential in a number of directions, but MUCH of the AI that exists today still takes its data from huge databases (without knowing the rationale for why people do things in a certain intelligence-informed way), and humans still have to kind of point the software in the best directions.
The creators of the Google Go-playing software AlphaGo admitted that there wasn't a lot of AI in it, that it's mostly brute force... a lot of capturing of games and consequent databasing of that information, with lookups of the kinds of moves that pros make in those situations.
It can be useful. For example, in visual imagery, software can be trained to make better guesses, but it's almost always with a human sitting there with the software saying, "No, that's not a good guess, try something different. Yes, that's a better guess, try more of that kind..."
I'm particularly interested in AI—it's what I was studying in my graduate work (AI as it relates to the analysis and generation of visual imagery), and I think there's fantastic potential in a number of directions, but MUCH of the AI that exists today still takes its data from huge databases (without knowing the rationale for why people do things in a certain intelligence-informed way), and humans still have to kind of point the software in the best directions.

