11-01-2022, 10:37 AM
(11-01-2022, 12:48 AM)pfeaster Wrote: You are not allowed to view links. Register or Login to view.Neat! So if I'm understanding this correctly, if we were to think of this as a game like checkers, you'd read any Latin letters on the squares the gamepiece jumped over each time to get to its new position?
Yes, but not in diagonal, rather like a rook (chess): all you need to record a move is one coordinate (glyph) when alternating vertical and horizontal moves. There is also a wrap-around possibility to go to a coordinate using the shortest path (through the border). There are many possibilities for special rules. For example, I thought large spaces between vords could be meaningful (a double space, to switch x/y) now I am investigation k/t gallows: they could act as disambiguation markers between the x/y-symmetrical vord-paths instead of coordinates.
Starting and ending a line at the (space, space) coordinates (any corner) is different than moving to the border between vords, so there is a LAAFU effect.
Trigrams (xyx or yxy) of the ciphertext define a horizontal or vertical segment of the path between two positions of a token. I realized then that the "clock" on the Rosettes page describes the basic building blocks of the cipher: horizontal and vertical segments between positions of a token (represented by a small circle). All the triple lines surrounding this diagram and elsewhere could symbolize the stream of meaningful text contained in some trigrams (not all trigrams, because the board is mostly empty).
This is the delusion that I've been enjoying since 2017.

Quote:I could see a nice competitive game arising out of this, where players would draw cards with words from a deck and compete to see who could encipher their word in the fewest moves. If you design it, maybe we can set up an online tournament.
I'm not sure cards would make the game more interesting. There could be a "build the cipher as you go" element to the game: you're allowed to add a letter on the board on an unused spot (a reason to stay on the beaten path as much as possible, to preserve space for later when you really need it), making it permanent if you win a round... something like that, I haven't really thought about the design of a game for two people or more.
Quote:This kind of cipher is great fun to try to design in general, and there seem to be a vast number of possibilities, all of which have the added advantage of seeming rather hard to crack -- not because they're particularly sophisticated compared to better-known cipher strategies, but only because they use an unexpected logic.
I would like to have rules that cause changes in statistics: variable forbidden positions or "one way" markers or walls on the board.
Quote:But whenever I pick up a history or survey of cipher techniques, it never seems to mention anything like this. Does anyone have an explanation as to why? I assume it must be for some reason other than that the Illuminati use it and have therefore suppressed all references to it. (One explanation could of course be that I'm just not reading the right stuff.)
Nothing is known apparently. However they did play board games so the possibility existed that someone, just once, designed a cipher with rules similar to a board game, it isn't a big conceptual leap.